stellaris tracking vs accuracy. First Contact. stellaris tracking vs accuracy

 
First Contactstellaris tracking vs accuracy 8 (applies to 3

So imagine a corvette has 90% base evasion. The Carrier computer has two values: It details the ship holds position at 150. It says to double engagement range. For reference they have 90% accuracy. Small weapons vs Large weapons accuracy vs defense. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Content is available under Attribution-ShareAlike 3. To summarise what the stats at the beginning of the test was, the weapon had 75% Accuracy, and 10% tracking. Forge a galactic empire as you delve into newly discovered planets, unearth treasures and establish a direction for your society. 0) Number of years since game start is greater than 15 (×2. Ascension Perks: Technological Ascendancy: +10 % research speed. The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). This page was last edited on 15 May 2016, at 12:02. This also means any ship with 0% evasion gets. My current understanding of the system is basically Tracking goes against Evasion and the remainder is played against a ships Accuracy which in turn give the total Chance to Hit. Use Auxiliary Fire Control to improve the accuracy of these less accurate weapons. you get evasion and tracking from various sources, instead of adding them all together - use them. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. Missiles: long range and high damage, but can be intercepted by point defenses. In other words: trust in-game tooltips. nothing. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. This was all before the patch that made star lanes compulsory. Đăng nhập Cửa hàng Cộng đồng. For reference they have 90% accuracy. Go to Stellaris r/Stellaris. Marauder Missiles deal 14. For reference they have 90% accuracy. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy-evasion}/ {accuracy] . Ship accuracy. Not if you know what it’s for, where to find it, and whether it’s any good or not! Speaking of which: it’s worth noting that Espionage (a. Essentially any accuracy over 100 became tracking in their tests. Generally that's why you want a lot of tracking vs high evasion ships and don't care about it vs low evasion ships, while chance to hit is always nice to have until you hit 100%. Would would win? One space station boi or two x100 Prethoryn Scourge. Could someone explain me in short how these three parameters affect the chance to hit a target? For example, a ship (evasion 40%) is. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. 45% TRACKING vs 90% EVASION DODGE = 20% Calculation: (90*10)/45 25% TRACKING vs 90% EVASION DODGE = 36% Calculation: (90*10)/25 15%. This means that fleets with long-range weaponry can engage enemies from further away. 7 DPS and have +25% vs hull for a total of 18. amoebas have the best DPS especially if used on a carrier with accuracy bonus modules. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. With all these new reworks, and bug fixes, and updates. And there's point defence, of course. They have good tracking and the highest DPS of small slot weapons but low range. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. Attachments. They always have 100% accuracy. 0), a range of 30 with 50% tracking, and average damage of 3. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). Certain weapons are easier to aim than others. - Hit% + Miss% = base accuracy of guns+/-5% Seems like tracking is completely gone . #4. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. Yeah, it was quite a shock to come back to regular stellaris in the middle of my run, when they fixed tracking. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. Accuracy is the percentage chance to hit a target with no evasion. If I've recall what I've read correctly, in the era when Cruisers are new, a carrier cruiser will slaughterer essentially all contemporaneous. EG Multicoloured Galaxy Texture - gives colours and texture to the galaxy instead of it being a blank veil. 375 DPS to hull. This page was last edited on 17 April 2021, at 08:22. you'd think this renders small guns entirely useless. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). So then I wondered, could my galaxy have spawned without any leviathans?Like all things Stellaris, it’s all about getting ahead of the curve and letting the bonuses snowball. Solace_for_all • 6 yr. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. Best. With new megastructure and defensive perk, you will be able to put 6 ion cannons with this range +4 small platforms, or 52 small platforms (104 L weapons, 17 battleships L slots) Vs. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. Bonus chance to hit comes from computers and auxiliary fire control. Perform tens of millions of SNP assays per year with a cost-effective and flexible total endpoint PCR workflow. Weapons with high accuracy tend to have comparatively low damage or other. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. Fitbit Luxe Fitness and Wellness Tracker — $99. Laser - 30% Tracking, 85% accuracy Lrg. I'd love to see in the ship designer all the math done right there. Space warfare#Accuracy. So a weapon with 200% accuracy and 0% tracking would only. Kimmaz. Add a Comment. 99) *Deals are selected by our commerce team. Just small slots though, the medium lasers can't compete with plasma. You have 10 more track. Question When designing ships, is accuracy capped at 100%, or can it go above that? Say I had a ship with weapons that had 80% accuracy, and a ship computer that added +20%. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. Average losses: 48:28 (In naval capacity) Missile Boat vs Gunship Destroyer: 3:0 Missile Boat victory. 6+) For those unaware, the "~" command will bring up the console. At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. 82% vs 75% (with defense of over 1000 vs 100). The difference in their performance depends on how good the enemy is at evading. It’s in the wiki but a simple version would be chance to hit= acc- (evasion-tracking) And evasion-tracking can’t be less than 0. Stellaris doesn't work that way. Evasion numbers are definitely quite a bit higher (ballpark of 45% - 60%), which makes me believe that something is funky with weapon tracking. 8 is now in Open Beta on Steam, you just opt into the 3. Created by SethSteiner. mcsproot May 12, 2016 @ 3:11am. creating a strong political system4. Consider the T1 torpedo vs PD techs: Torpedo has 20. Expand user menuI read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?14 votes, 14 comments. From my understanding, the Auxiliary Fire-Control adds chance of hit, and it’s not exactly accuracy. For reference they have 90% accuracy. Content is available under Attribution-ShareAlike 3. I'll take 10 tracking over 5% weapons range and fire rate on artillery computers every day of the week. ; About Stellaris Wiki; Mobile view How Battles Begin. So fleet would be very likely to win. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. . 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. For reference they have 90% accuracy. I'll see how balanced fleets do then. The Apple Watch shows more light or core sleep and less deep. Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. 8 version in the Properties -> Beta window. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Stellaris doesn't work that way. Thread starter Dragatus; Start date Jun 22, 2019; Jump to latest Follow Reply Menu We have updated our. Whats the point in having two Techs that do the same? Both target Strike Craft and Missiles Both have the same. - the outfit of a chiss general (male and fem. . 2% hit rate, absent other modifiers. The gameplay is solid, even if it is simple, but feels held back by the technology. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. But the Flak Battery has 50% tracking vs Sentinel's 10%. 3 comments. Just swap the artillery core for the carrier core and leave everything else the same. If you play Fanatic Purifiers, becoming the crisis is your goal. Nobody gives a shit about decreasing crime 95% of the time and a -10 to crime is so useless that the single click it would take to activate would still be a waste of time. This page was last edited on 21 April 2017, at 08:46. Missiles, tracking, and retargetting. There has. For reference they have 90% accuracy. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. Plasma also has lower accuracy and I think a slightly longer cooldown per shot. 5 modifier, against hull it is 1. Stellaris. Thread starter. If this value is higher than the target's evasion value, the weapon will enjoy base accuracy. Torpedoes have 17. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. For reference they have 90% accuracy. But ever since then, I haven't enjoyed a. Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. Even a max evasion corvette only reduces your accuracy by only 5%. BumderFromDownUnder • 2 yr. mcsproot May 12, 2016 @ 3:11am. developing a strong economy3. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. Same reason as above. but i can't find that one single thing on the whole internet :D Are "chance to hit" bonuses giving you percentage numbers? I mean, does "chance to hit: +5" actually add 5% to the accuracy? So if I have 90% accuracy and then add two Auxiliaries which both give "chance to hit. Damage against the hull of 100%. . Accuracy/evasion/tracking. The equation to calculate chance-to-hit is this: Chance-to-hit = max( 0, accuracy - max( 0, evasion. 25) Has Discovery Traditions Tradition (×0. Whichever is worse for the attacker is the number that's used. To compare, a marauder missile (100% accuracy and 25% tracking) will have a measly 35% chance-to-hit (100% - (90% - 25%)) this same target. Another possibly strong strategy is going pure destroyers. Scourge have the best missile dps by far. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. The problem in Stellaris is that every ship/weapon upgrade costs more than it is valuable. 7 DPS and have +25% vs hull for a total of 18. For reference they have 90% accuracy. So 70% evasion. According to the math presented that should result in 0% hits as the effective evasion of 85% exceeds the weapon accuracy of 75% Or as I stated before the more conclusive test is a high accuracy, high tracking fleet against a extreme evasion. Range. It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. true. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. Tracking will cancel out some or all of the defender's evasion, and the actual chance to hit is the attacker's accuracy minus the defender's remaining evasion, if any. For reference they have 90% accuracy. #1. Third destroyer fleet lost 19 ships and the remaining hull was 38. 31. 1. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. The difference between chance to hit and tracking is that chance to hit affects your chance to hit a target that has no evasion, it is added together with the weapons' accuracy. The less you have, the more benefit +3/+3 gives you. building a Spy Network) is not entirely paywalled behind an. Accuracy comes primarily from the weapon stats. what gives accuracy and tracking in weapons ??? Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiI've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. The opposing ship had 30% Evasion. Put + tracking pieces in the auxiliary slots. . Content is available under Attribution-ShareAlike 3. The only exception is Carrier-type computers, where Sapient is better. For reference they have 90% accuracy. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Easy things to boost research: Build more research buildings/jobs. Tracking Implants Should Increase Stability. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. The bigger weapons do more damage but have much less accuracy and tracking. (×1. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. 6+ meta. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. 0) Number of years since game start is greater. I'm currently playing with some ship designs and I know how accuracy and tracking works. I'd love to see in the ship designer all the math done right there. InteractionFormal646 • 5 mo. Big guns cannot track small ships, so you may want to have an even number of small/medium and large turrets on your bigger ships. . 9%. ; About Stellaris Wiki; Mobile viewAccuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. ago. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. look dangerous. I put a 90% acc weapon on a Line ship (+10 acc) and gave it 2 Aux Fire Control modules (5 acc each). This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. It's a continuation and a rewrite of their work to keep this mod alive. And then I did the same test again, but this time without armor, no shield too. . After one of the fleets was halfway dead I stopped the test and recorded the damage to. I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high. Easy to use weather radar at your fingertips! It increases the accuracy rating by 5%. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). They cannot be built in orbit of a celestial body that has an. 6 will mess that up. If the Ancient Relics DLC is installed it also includes the Archaeostudies field. NMCs could potentially have a harder tech path (though Swarmers as a T2 tech only need 2 picks and 7500 Engineering, Whirlwinds as T4 need just 3 picks but 27500 Engineering and then figuring out how to get VMs), have less Range, less Tracking, do less base damage in 2 S-slots than SWMs in 1 M-slot (slight vs. While on paper more influence sounds nice, you only get. I think it's kinda lame, but that's how they coded it. 7 DPS and have +25% vs hull for a total of 18. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. Edit: in your example chance to hit is 80. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. 75. The second number is 100 - (evasion - tracking). Like all our Grand Strategy games, the adventure. The Chance to hit is calculated out of Evasion, Accuracy and. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. Consider the T1 torpedo vs PD techs: Torpedo has 20. If a ship of a design is under construction or being upgraded, the design cannot be edited. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. Stellaris [official site] is one of the most eagerly awaited strategy games in years. Evasion vs Accuracy. Missiles will often target the same target and choose another target within missiles re-engagement distance if the old target gets killed before the missile reaches it. They are bassier, though bass quality is not as tight as on the Stellaris. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. #2. And there's point defence, of course. Laser - 30% Tracking. Subscribe. Accuracy is the standard/max to-hit of a weapon. Also, evasions is capped at 90. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. The LM3S6965 also features real-time industrial connectivity, with a 10/100 Ethernet MAC/PHY, an SSI / SPI controller, 2 I2C interfaces, and 3 UARTs. 7. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. They're great on corvettes, or anti Corvette destroyers. 7. Same reason as above. Combat begins in Stellaris whenever a fleet comes within weapons range of hostile vessels. Interceptor vs Gunship Destroyer: 0:3 Destroyer victory. Espionage is a fairly complex system, but that doesn’t mean it’s hard to master. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. It went from long battles with corvettes cycling around enemy ships for a long time, to having every corvette on each side instantly dying to the alpha strike of battleships before they fire a 2nd torpedo, and even the fallen empire fleets dying before. So that 70% chance to hit with no tracking becomes something like 20% against a vette. First destroyer fleet lost 19 ships and the remaining hull was 40. For example, precog line computer gives 15 accuracy, resulting in 105%. The Dioko doesn't. Some weapons can negate the evasion advantage and some can't. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. Not just because they have decent tracking, 100% accuracy, and retargeting ability (so less wasted overkill damage), but because the corvettes the smallest health pool meaning that, even with a maxed out defense 500 hp corvette with 555 armor. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. #1. Was doing some achievement clean-up (so, ironman, no mods), and decided to buy a PoI from the curators. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. The cable is of typical quality for the price tag, not bad but nothing special to talk about. I'm not very familiar with stellaris combat mechanics, so I'm not sure how to value these stats. creating a strong military. First, this mod adds the base-4-stats for every Admiral in game: Accuracy - The higher status is, the better they are at aiming and tracking for their fleet. Then you go to glassing entire worlds from orbit. 95 (List Price $129) Amazfit GTS 2 Smart Watch (Midnight Black) — $79. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Small weapons will have high Tracking, medium weapons will have medium Tracking, and large weapons will have minimal Tracking. *Can level up every time go FTL with a number of ships. Go to Stellaris r/Stellaris. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. -10 unhappiness is big though. Get ready to explore, discover and interact with a multitude of species as you journey among the stars. is that thing reliable?. 06 damage to hull. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. Can't exceed 100% on that terms if I recall correctly. Also, part of the big problem. The Stellaris effectively replaces the MOONDROP Starfield, hence also the space theme and design here, and uses custom-developed planar magnetic drivers in a fairly unique form factor. The broadside stern with Whirlwinds is used because it gives an extra Auxiliary weapon slot. M slots have more range and damage, and with level 2 sensors they have 25 tracking, while the 55-80 tracking of S weapons under the same conditions is overkill against enemies with 35 evasion. Based on Stellaris - Heinlein Feature stream () Torpedo has 90% accuracy, 0% tracking Corvette has 80% evasion Based on the number given above, it will make torpedo. PD starts with 10 Tracking and ends with 30. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. 1 1. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. . A quick question, I hope. Tracking: How. I'm not sure I fully comprehend how accuracy and tracking works. look dangerous. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. There is no point to Proactive stance. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. So, use large weapons, the station uses medium weapons itself so it can take care of small targets with tracking buffs. The tracking bonus of Lasers. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. They can protect your battleship fleet from torpedo corvettes. For reference they have 90% accuracy. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The second is a disabler design, one for every 2 damage dealer. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Missiles: long range and high damage, but can be intercepted by point defenses. Update (March 10th, 2023): Fast Travel Games announced via Twitter that Ghost Signal: A Stellaris Game is coming exclusively to Quest 2 on March 23rd. scouts beat all other strike craft in a 1v1 engagement where there are no other factors that might influence the outcome. There need to be hard counter to missiles as they are a hard counter to shields plus have high accuracy and good tracking. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high number of attacks being evaded. what gives accuracy and tracking in weapons ???I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. I run my own consultancy, Stellaris Marketing Consulting, and we specialise in tech that is changing consumer behaviour like artificial intelligence, self-driving cars, bitcoin, fintech, drones and the Internet of Things. Accuracy has been tested by others to go above 100 and be effective. Actually, it’s a genuinely simple, effective, and pretty amusing solution. 5 days vs 4+) and bypass shields with a plus against armor. I think it's kinda lame, but that's how they coded it. For reference they have 90% accuracy. We would, as such, need to adjust the values for assumed misses.